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I
know some of you may have found yesterday a little... dry.
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All
theory and no violence make Nile a dull boy.
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So,
as promised, assisting me today will be a famous world leader.
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How
about a big round of applause for... George Bush Junior!
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Say
hello, George.
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Hello
George!
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Some
of you may remember George from his previous
appearance at E-merl.
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Others
may be more familiar with his work in government. He's been very
visible lately.
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Making
quite a mess of that ol' Constitution, aren't you George?
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Ah
sure am!
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Okay.
To business.
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Yesterday
I tried to highlight the difference in the way you and I perceive
animation used within a comic panel.
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Today
I want to take a look at the physical effect of animation on a character
inside a comic narrative.
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Ready
George?
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Sure!
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Then
deploy the beating stick!
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Say,
wait a minute-
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| (The
beating stick requires the Flash
6 plug-in.) |
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Commence
the beating!
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As
with the ball, all the instances of the stick's
collision with George are actually happening simultaneously.
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But
there's something else going on here.
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The
animation is a loop that, in theory, has no end. George is in fact
being hit an infinite number of times.
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The
result of this infinite simultaneous beating is not fully clear
until the next panel gives the situation its closure.
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Say
goodbye, George.
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gbbubble
gurbge.
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Isn't
science great?
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